Ultimate admiral dreadnoughts pitch and roll. Nor do i know how this works in game. Ultimate admiral dreadnoughts pitch and roll

 
 Nor do i know how this works in gameUltimate admiral dreadnoughts pitch and roll  Nov 12, 2022 @ 7:13am Suggestions how to start with Japan (and what date)? So I started once the campagin with Japan, ended up being bankrupted even I lowered both the crew training and the research to 0%, still 22mil minus every turn until

Either im missing something on how to correct pitch or its bugged. The reason why in WWII the 6" cruiser ended up reigning supreme is shell weight. When you start the game you probably don't know how to optimize ship building yet. (Pitch= the more weight on the ship's ends, the worse the accuracy. Size of your ship or guns doesn't matter. Spotting mechanics finalization and various otherEven with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. You don't have to mirror though. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. GrimReaperHUN. A cheaper and more agile version of the dreadnought 3 makes it a better choice for this role. It is perfectly balanced, has good pitch (21. Funnels can, too. Yeah. The new thing was the OOB showed the BC as "Mars (R)", and I am curious. And im just getting ships with 40 percent roll or pitch. Your fleet must be in range of an enemy harbor (your fleet radius, the green one). 06-1. That's good to know but that's not what I asked. All trademarks are property of their respective owners in the US and other countries. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Gotten down to the BC v. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Peace may be requested by the player and rejected by either your or the opposing government. Select the ships you are building in fleet screen, assign a port. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Torpedo Boats. Is there something I am missing when creating the ships?Ultimate Admiral: Dreadnoughts. Thanos could explain them despite being an idiot. (Armor Quality & Armor Forging) since adding main belt armour and main deck armour usually reduces pitch and roll a bit, and the more inches you can add the better these will be 4) Low Smoke Interference - this applies a. What is the best speed for accurate broadside main gun fire? I'm guessing flank is the worse but is slow more stable than half? Does this game even take that into consideration. Nov 12, 2022 @ 7:13am Suggestions how to start with Japan (and what date)? So I started once the campagin with Japan, ended up being bankrupted even I lowered both the crew training and the research to 0%, still 22mil minus every turn until. I am running 1. Deck- 6/2/1. Purpose is to start fires on the enemy superstructure. but surely there is a. Showing 1 - 3 of 3 comments. Has anybody else had trouble correcting for high pitching moments on some of the later US hulls? I'm seeing pitch numbers of between 30%-40% on pretty reasonable-looking designs with high main belt and deck armor, minimal extremity armor, good layout. A squadron of six dreadnought-Is with 7x2 11" turrets can eat up those obsolete 150-ship fleets the AI has when you lean into starting wars. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Accuracy can be annoying at times. Italy might be slightly more difficult because you have enemies all around you and are also economically behind. What does this mean? I like building and designing ships. Give the player a text prompt that says: the enemy wants to run away and you have a 100% chance to withdraw. Ultimate Admiral: Dreadnoughts. The game is fully released and is still improving! BUY ON STEAM. 4. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. We are absolutely excited with what we are making. Change the campaign from 1890-1965 to 1905-1925. 6, but I haven’t tried using them yet with those numbers - perhaps it will still work. Size of your ship or guns doesn't matter. Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. The only changes I could do was for pitch/roll balancing. What does this mean? I like building and designing ships. In fact, it is quite possible to work with a battleship with only mains, which also has hidden advantages like reducing Roll and Pitch,. (pitch, roll, fire control, etc) That is the problem in looking to the situation only from one side instead trying to understand the whole picture. Engine efficiency at 30-50% is ok for this era. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. but surely there is a. BrotherMunro 11. Nor do i know how this works in game. BrotherMunro's video: Elite's video: Strategy Gamer: bu. It is reduced by adding weight below the main deck, or concentrating weight center. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. The Emperor Of Mankind. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Names of values speak by itself. #2. (good example in Stealth17 Gaming recent tournament videos. The further you get into the campaign the better range finding/fire control tech you’ll get as well as larger ships and more accurate guns (higher mk guns) there are a few things that will always increase accuracy, such as a wider hull and a lower hull pitch and roll are also relevant (roll only matters when your turning, pitch is always relevant) lower is always. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. I am running 1. Even I i were to balance out the fore/aft weight, that roll and pitch stability are going to be ass with all that weight on the broadsides and so far on the ends. true. How do you you minimize the pitch and roll of a ship? even though my ships have a 0% weight offset they have large values for pitch and roll. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. 7 Range 10k 2x2 9" 2x2 6" 8x1 3" 6x2 3" 6x2 2" CA4-Pitch 14. Seems working randomly at times. It addresses the pitch and roll of your ship which can dramatically affect your ship negatively, in particular your ships accuracy. Cause they have as much DPS as Battleships (BB) and have enough armor to survive, except cost a third. but surely there is a. Game should be based around designing and deployment of dreadnought style sea vessels. but surely there is a. 0 roll) and 300% engine efficientcy whilst only weighing 100,081 tons (technically 99,745 tons, 100k is the max weight. Miscellaneous ; By Blackshmith; 228KB ; 1-- View mod page;. Seems working randomly at times. 000t CLs with about 6-10 knots less speed then me. Starter Japanese CL 1900. I'm starting to get a little annoyed with this one. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. but surely there is a. just to clarify, ever bit of weight you add on the ship off center adds to pitch or roll. For example, you can enlarge the citadel to reduce the pitch/roll, because by adding weight in the central parts of the ship will significantly increase its stability (Currently this effect is not so strong, because all. It’s really fun pitching your creations against the enemy fleet. We are absolutely excited with what we are making. Make secondary to the max allowed caliber. Options Required: Cheat Table with: Freeze ship weight (in ShipBuilder) Freeze ship cost (in ShipBuilder) Pick and freeze the number of ships to build (it calculates how much ships to build based on cost, freezing cost at low number could. I am running 1. I am running 1. and people immediately pop up on the forums saying "I COULDN'T SHOOT NUCLEAR WEAPONS AT B-52s WHILE IN A LEFT BARREL ROLL FIVE SECONDS AFTER. 5cm with Standart lenght (didnt do this For a while, so Not Sure). hansandmg42 Jun 22 @ 1:17pm. I am running 1. Adjusting weight offset via end-armor can dramatically increase pitch and therefore not help so much with accuracy. I am running 1. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. AppDataLocalLowGame LabsUltimate Admiral Dreadnoughts ctrl+f "name":"britain","isMain" As result you will have array with British stats in the campaign. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Build only Heavy Cruisers (CA). What does this mean? I like building and designing ships. ) and it cost $773,7111,400 with a noob crew,. 08+ Feedback<<<(17/8/2022)In others is essential to use this. What does this mean? I like building and designing ships. 0. Ultimate Admiral: Dreadnoughts. Mobzonk Nov 26, 2022 @ 2:50pm. 5kts are still good with one funnel, you can put 3*2 28 cm with 18% longer Barrels or 3x2 30. 1. There is no tutorial on this. I cannot design destroyers or light cruisers without unrecoverable pitch and roll. 0. Ultimate Admiral: Dreadnoughts. What does this mean? I like building and designing ships. Seems working randomly at times. there may be objectives that prevent you from just running way. Speed Basics #2. Design your own ships. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. 06 is finally available for all players! We deeply thank all beta testers who aided us with their valuable feedback to improve the game further and with their ideas to shape up the large content of. Is there something I am missing when creating the ships?Ultimate Admiral: Dreadnoughts. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Ultimate General. Its in the Assembly-CSharp. Ninjafroggie Feb 25 @ 8:46pm. Nor do i know how this works in game. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. Try limit pitch value under 15, roll under 10, less offset the better, plus with highest mark gun and tech. Seems working randomly at times. 2kn speedEven a blank 1940 hull has like 35% pitch for a destroyer. Amazing-Lengthiness1 • 2 mo. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. And im just getting ships with 40 percent roll or pitch. Make big DDs at a 2 to 1 ratio with the BBs until you get Radar II. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Jul 7, 2022 7 min read Major Update v1. Alternate role- broadside brawler 10/10. Before you take on the dangerous waters of. glythe Jun 30, 2022 @ 11:01pm. you have a good answer already. 7" cruisers died early because of that. As I playing the campaign with the Germans, it's doesn't matter if the difficulty normal, hard or legendary. Honestly we all want that. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. You could not feasibly arm early light [protected cruisers] with 9 inch guns and side mounted 6 inch guns, now you canUltimate Admiral: Dreadnoughts. Feb 21 @ 9:54pm Originally posted by michaelsteinmetz2: I just started playing the campaign. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Are you sure you have exact same tech? Lots of techs give buffs that might not be obvious. I did encounter a new thing this morning though while beginning a Convoy Attack in a 1910 campaign as the British. Ultimate Admiral: Dreadnoughts. But usually the ship can't have such. Even that requires a fair amount of RNG on your side. hitting Accuracy Question. ago. You don't have to mirror though. There was no point. I am running 1. Seems working randomly at times. Nor do i know how this works in game. Taskmaster Challenge 12h April 2022 ‘Wanna Bet?’ Year: 1924Range: 25,000mNation: Admiral’s ChoiceEnemy Nation: Admirals ChoiceOur forces: 1 Battleship or Bat. 6. A Screenshot of Ultimate Admiral: Dreadnoughts. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. 4: your ships are now in sea control. And, all things being equal, once in while having a large profile might account for being shot at first but not every time. Or at worst the navy and a nation's marines. But im not a naval engineer. 3) Try to balance your ship- pitch and roll should be as low as possible. There is no tutorial on this. Dec 26, 2021 @ 8:15am Not working. And im just getting ships with 40 percent roll or pitch. - CLs; DDs I will use Barbettes, light shells, reduce shells and will be careful in choosing the propellant and bursting charge to keep the ammo detonation and flashing fire chance to a minimum. Seems working randomly at times. Mobzonk Nov 26, 2022 @ 2:50pm. Heavy belt armoring reduces pitch/roll percentages. There is no tutorial on this. We'd come from Salt. 1. I cant find any answers or any info in the game. There is no tutorial on this. For example, you can enlarge the citadel to reduce the pitch/roll, because by adding weight in the central parts of the ship will significantly increase its stability (Currently this effect is not. For example, you put a very tall tower, and some giant gun, on a relatively small hull. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. The ultimate trick is keeping all your weight center of the. Wyrm Mar 13 @ 9:02am. Categories. Ultimate Admiral: Dreadnoughts. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Nor do i know how this works in game. Liondrome Jun 24, 2022 @ 9:40am. 1. but surely there is a. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Turn of HUD? Ive been looking for a hotkey to turn off the hud for better screenshots and cinematic recording. You just gotta know how to use them ;). BrotherMunro 11. A 1890-1910 run is hilarious if you scrap your whole navy, make peace for a few years maximising your economy and rushing hull research. Deck- 4/0. 5% Ammo Detionation -7. It depends. Zuul. 9" +20% barrel on the fore and 16. If I click anywhere with the mouse it will load the ocean and the two battling ships but they will be stuck in place with no overlay and engine noises in the background. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Insert image from URL. Hi, You can try windows Key + R then type %appdata% click enter and go to LocalLow and open up the game labs folder and then Ultimate Admiral Dreadnoughts after that delete custom_battle_data and mission_data along with settingsI am running 1. #3. The best method is building the biggest and best BBs possible, accuracy being the design focus. Dec 26, 2021 @ 8:15am Not working. Ultimate Admiral: Dreadnoughts. Since with these values high never you are going to shoot a target ,how can avoid too high value of pitch & roll ? Defeated Japan in 1895 with China and Japan never rebuilds it's navy after peace. A budget BB, with decent long range firepower. First things first; this game is still being actively developed and most things are subject to change. SapphireUSOF • 1 yr. Look at bramborough's youtube, or brother munro, or stealth17 gaming, and you will see that their kill ratios are EASILY 10:1, and. 1. List of the names to use are: britain france austria germany italy usa russia japan spain chinaI can design the ship in the training missions and champagnes, but when I go to battle, the loading screen freezes in all game modes. 4 and 14. I am running 1. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. You can just copy and paste it into the folder. If it rolls add some beam. Remove smoke stacks and use a single smallest one. Ultimate Admiral: Dreadnoughts. Seems working randomly at times. But im not a naval engineer. Bought the game recently as I have always enjoyed naval combat all the way back to Task Force 1942. Somehow, "Ultimate Admiral: Dreadnoughts" turned into "Ultimate Admiral: 20 inch Quad SuperDreadnoughts". Sometimes negative beam/draft will be better and sometimes extra is better. 3 - as in #2 above, but allow yourself to. Darrick Carter. This has a huge impact on base accuracy. Thanks for the answer this clear it up for me. All you need is 1 or 2 flooding hits from your 2 inch guns and you will easily catch up and/or sink the destroyer. 8K subscribers Subscribe 1. Sometimes a lot, maybe 10 minutes. I am running 1. Nor do i know how this works in game. 06. Tips. And im just getting ships with 40 percent roll or pitch. I even tried making ridiculous designs like the bridge 2/3rds down the ship, doesn't matter. This is pretty standard for most UNity games so if you want to change the min / max zoom levels for your other UNity-based games it will work there as well. The way to improve your chances of winning an invasion is simple: MORE SHIPS. 2x3 8''/56. In general, the rule I use is this: - BBs; BCs; CAs I will focus in armor values. When you put weight away from the center of the ship, you negatively impact pitch and roll. Find the camera class and I believe the values are set in the constructor. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. A game ceases to be a game when you try endless permutations and can not complete the level. Ultimate Admiral: Dreadnoughts. - High efficicency comes from having adequate funnel capacity for the air needed by the engines. Developer: Game-Labs. Front guns: 1 turret on deck, one on barbette and triple 8'' behind them. UA:D adds an awesome feature that allows you to design your own ships. 2. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Law of averages alone would allow for something. Edit 2: just realized you wanted the naval academy saves. If that doesn't work delete the mod then verify through steam and finally delete UAD and. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. #6. ago. I think this should be helpful: 1. You can actually do 4 levels, I just tested it- Italian dread 3 hull, triple 12'' guns. Nor do i know how this works in game. perfectly balanced or not. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Battleship 3. There is no tutorial on this. And im just getting ships with 40 percent roll or pitch. ago. Ultimate Admiral: Dreadnoughts. True, but its title is Ultimate Admiral: Dreadnoughts, not Ultimate Captain: Dreadnought. pitch and roll, weight systems etc are all core game mechanics found at every level. just to clarify, ever bit of weight you add on the ship off center adds to pitch or roll. For new players of Ultimate Admiral: Dreadnoughts, this guide will explain how to deCampaign power projection mechanics for beginners. Seems working randomly at times. 整支舰队 [Ultimate Admiral Dreadnoughts],【终极海军上将:无畏】清帝国战列舰CQC,全炮开火的极致体验。. Last edited by Lakel; Jul 9, 2022 @ 11:25am #5. Nor do i know how this works in game. #3. What does this mean? I like building and designing ships. There is no tutorial on this. Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat. Some things i have noticed while trying last Beta Ship Building: - Accuracy of 8,9 inch and 2 inch guns are way too high compared to other guns. #6. Seems working randomly at times. Barely an inconvenience. Ultimate Admiral: Dreadnoughts ; General Discussions >>> Beta 1. When you start the game you probably don't know how to optimize ship building yet. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. I loved the game, like I said, 824 hours is a LOT. but surely there is a. What does this mean? I like building and designing ships. So it would be nice if I make a refit for my ships. Pitch and roll is about weight distribution. Well, one thing that seem a bit off about this game is the fact, that when a ship sinks, her entire crew is lost- from the pool and on the battle result screen. 5/1. You. A huge amount of firepower and decent accuracy, suffers from. What does this mean? I like building and designing ships. Right now the only way we can influence army budget is to try to increase national GDP, so if you keep picking choices that decrease GDP and/or increase naval budget it'll negatively affect army budget. With the Task Forces you can bring the battles close to the enemy waters in a detailed manner, but beware,. I am running 1. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. 05 beta feedback: gun aiming issue. Ergo, carriers will likely do their airstrikes on the end turn world map. But im not a naval engineer. Exponential speed limit for hulls: As ships reach a maximum speed barrier depending on the hull technology, then the engine weight needed to achieve a higher speed increases. Ultimate Admiral: Dreadnoughts. There is no tutorial on this. That I could than just build that exact model then on instead of having to build the older model and than upgrade them. Also, I see no difference between historyal AI or. if you really like the design aspect of the game it may be worth the 30 euro's. Major Update v1. -try to minimize weight offset and pitch/roll-use best towers if possible-look at smoke interference, use better boiler tech to reduced the need of funnels or live with worse engine efficienceUltimate Admiral: Dreadnoughts. Pitch roll, yes, but it is a secondary element. Originally posted by JaM:So how does this tanslate to the game, I believe there is a perfect pen zone. I am running 1. Doens't seem to have an impact to hit % value. - High engine efficiency gives better acceleration and longer range. Spolszczenie Ultimate Admiral: Dreadnoughts v1. Seems working randomly at times. It looks like you can stack guns anywhere but that, in alot of cases, would endanger the ship because the basic stability would be compromised and it would roll over to easy when turning turrets, having to many or too large, or mounted too far forward of aft or too large and to close to the sides. Is there something I am missing when creating the ships?Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. Seems working randomly at times. " I've been researching this, and I find that one barreled main cannons can be more effective (Faster reload, faster. 5% gun weightsecndarycasements +12. Italy might be slightly more difficult because you have enemies all around you and are also economically behind. you wanted to know the benefit of in being. Pitch/roll & fore/aft weight distribution. From a massive battleship to a tiny torpedo boat, you can design everything from their hull type to their propulsion. And no, my offsets (for/aft) are either 0. Is still buggy, but we are expected to have all running fine in the next weeks. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Austria is probably the second hardest campaign as you start behind economically. We will provide the first beta on next week. Even relatively small amounts can have a significant impact. Ultimate Admiral: Dreadnoughts. There is no tutorial on this. Ultimate Admiral: Dreadnoughts. Nor do i know how this works in game. My BB belt armour is around 25" and my deck armour is around 19". I am running 1. , items that note +5% flaws or whatever) is the roll of the dice multiplier of the shipbuilding function. Until then they're slow and can't hit the broadside of a barn because of smoke interference. UA:D adds an awesome feature that allows you to design your own ships.